Geeky Ghost All In One Evolved — v4.1
Added inpainting and outpainting
Runtime profile
- Access
- External workflow
- Status
- Listed
- Version
- Geeky Ghost All In One Evolved v4.1.json
- Source
- Civitai
- Updated
- Nov 3, 2026
What you need
- Model files
- 2.9 GiB known subtotal
Remaining hardware or download-size estimates are not available yet.
Requirements
Models
15abc_model.safetensors
Not resolvedText encoder · Unknown
Checkpoint · 1.69 GB · CKPT · FP32 (unverified) · Unknown
aZovyaRPGArtistTools_v4Inpainting.safetensors
Not resolvedCheckpoint · Unknown
control_v1p_sd15_qrcode_monster_v2.safetensors
Not resolvedControlNet · Unknown
controlnet11Models_openpose.safetensors
File specifiedControlNet · 689 MB · Civitai · 38784
film_net_fp32.pt
Not resolvedCheckpoint · Unknown
- Found
Checkpoint · 529 MB · ONNX · FP32 (unverified) · Unknown
LCM_LoRA_Weights_SD15.safetensors
Not resolvedLoRA · Unknown
LiquidAF-0-1.safetensors
Not resolvedLoRA · Unknown
photonLCM_v10.safetensors
Not resolvedCheckpoint · Unknown
- Found
Upscaler · 64.0 MB · PTH · Unknown
stable_cascade_stage_b.safetensors
Not resolvedCheckpoint · Unknown
stable_cascade_stage_c.safetensors
Not resolvedCheckpoint · Unknown
stage_a.safetensors
Not resolvedVAE · Unknown
svd_xt_image_decoder.safetensors
Not resolvedCheckpoint · Unknown
Node packs
35ADE_AnimateDiffLoRALoader
FoundNode pack · Unknown
ADE_AnimateDiffSamplingSettings
FoundNode pack · Unknown
ADE_ApplyAnimateDiffModelSimple
FoundNode pack · Unknown
ADE_LoadAnimateDiffModel
FoundNode pack · Unknown
ADE_LoopedUniformContextOptions
FoundNode pack · Unknown
ADE_MultivalDynamic
FoundNode pack · Unknown
ADE_UseEvolvedSampling
FoundNode pack · Unknown
AIO_Preprocessor
PossibleNode pack · Unknown
Canvas_Tab
FoundNode pack · Unknown
CDL.OpenPoseEditorPlus
FoundNode pack · Unknown
CR Apply LoRA Stack
FoundNode pack · Unknown
CR Apply Multi-ControlNet
FoundNode pack · Unknown
CR LoRA Stack
FoundNode pack · Unknown
CR Multi-ControlNet Stack
FoundNode pack · Unknown
Fast Groups Bypasser (rgthree)
Not resolvedNode pack · Unknown
FeatheredMask
Not resolvedNode pack · Unknown
FILM VFI
FoundNode pack · Unknown
Image Rembg (Remove Background)
FoundNode pack · Unknown
IPAdapterCombineEmbeds
PossibleNode pack · Unknown
IPAdapterEmbeds
PossibleNode pack · Unknown
IPAdapterEncoder
PossibleNode pack · Unknown
IPAdapterTiled
PossibleNode pack · Unknown
IPAdapterUnifiedLoader
PossibleNode pack · Unknown
KSampler (Efficient)
PossibleNode pack · Unknown
LayerUtility: ExtendCanvas
FoundNode pack · Unknown
LayerUtility: ImageBlendAdvance
FoundNode pack · Unknown
PerturbedAttention
FoundNode pack · Unknown
PrepImageForClipVision
PossibleNode pack · Unknown
ReActorFaceSwap
FoundNode pack · Unknown
RembgNode_Mix
Not resolvedNode pack · Unknown
Seed Everywhere
FoundNode pack · Unknown
Switch latent [Crystools]
Not resolvedNode pack · Unknown
Upscale Model Loader
FoundNode pack · Unknown
VHS_LoadVideo
PossibleNode pack · Unknown
VHS_VideoCombine
PossibleNode pack · Unknown
AI-generated commentary
AI-generated explanation based on source and configuration details. Suggestions are clearly labeled.
Purpose
Geeky Ghost All In One Evolved is an SD 1.5 workflow for image blending, layering, and video creation: it uses images, prompts, IP adapter guidance, LoRAs, ControlNets, or two subjects plus a background, and can produce blended or layered images, text-to-video, Vid2Vid, upscaled,
Flow
Separate groups cover image blending, layering, text-to-video, Vid2Vid, upscaling, face swapping, inpainting, and outpainting.
Named supporting items include Stable Cascade, LCM-LoRA Weights - Stable Diffusion Acceleration Module (LCM for SD 1.5), QR Code Monster, controlnet11Models_openpose.safetensors, and Canvas_Tab.
Inputs and outputs
For image blending, use images, prompts, IP adapter guidance, LoRAs, and ControlNets; the layering path uses two subjects and a background.
Video options are text-to-video with Cascade into SVD and Vid2Vid with AnimateDiff; image options include upscaling, face swapping, inpainting, and outpainting.
Setup
The listing identifies it as type Workflows, based on SD 1.5, and published by TheGeekyGhost.
Dependencies
Named model files include stable_cascade_stage_b.safetensors, controlnet11Models_openpose.safetensors, LCM_LoRA_Weights_SD15.safetensors, LiquidAF-0-1.safetensors, AnimateLCM_sd15_t2v.ckpt, aZovyaRPGArtistTools_v4Inpainting.safetensors, RealESRGAN_x2.pth, abc_model.safetensors,
Named processing components include EmptyLatentImage, PerturbedAttention, VAEEncode, CLIPTextEncode, ADE_AnimateDiffLoRALoader, KSampler, VHS_VideoCombine, LoadImage, ReActorFaceSwap, ADE_UseEvolvedSampling, VHS_LoadVideo, ImageToMask, ImagePadForOutpaint, Image Rembg (Remove),
Additional named processing components include StableCascade_EmptyLatentImage, ImageUpscaleWithModel, ADE_LoadAnimateDiffModel, SVD_img2vid_Conditioning, RembgNode_Mix, LayerUtility: ExtendCanvas, IPAdapterTiled, InvertMask, ADE_AnimateDiffSamplingSettings, CR Apply LoRA Stack,
Configuration
Choose the group that matches the task: image blending, layering, text-to-video, Vid2Vid, upscaling, face swapping, inpainting, or outpainting.
Suggestion · not verified
Cautions
Before using the workflow, verify that RealESRGAN_x2.pth and EmptyLatentImage are available in your setup.
Suggestion · not verified
No license is specified for this workflow.
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Sources
1 source
Sources
1 sourceWorkflow instructions
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Fixed my cascade setup a bit. Wasn't working for some reason, so I made some adjustments based on another workflow. I add load clip and used the abc clip model I have, it was a cascade clip model just named model from somewhere. But I renamed it and have no idea where it originated lol. You can use clip from the stage c though if you don't have the original model for cascade clip. The PAG node seems to help with coherence a bit so I kept it. Stage C and B models from here. https://huggingface.co/stabilityai/stable-cascade/tree/main/comfyui_checkpoints Stage A model for VAE, but you can use B for the vae, there will be an error but it will still work. original workflow I borrowed bits from to merge with my own cascade group. https://civitai.com/models/409569/experimental-lcm-workflow-the-ravens-for-wurstchen-v3-aka-stable-cascade
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Image Generation Group is setup to do text to image with the empty latent Img2img with the latent switch and an uploaded image sketch to image if you'd like to attach the edit in another tab node. Lora stack and Controlnet Stack to allow you to select what you need. edit pose node available if needed. AIO adapters for image processing.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Faceswap and Upscale for Video and Images Connect what you need, video ot image, simple upscale, faceswap, face correction Reactor isn't always easy to get up and running, feel free to swap with ip adapter faceID and run it through ksampler.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Cascade feeds the image into SVD for the initial int making it text to image.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
AnimateDiff Vid2Vid group. This is designed to do vid2vid with images and video inputs for controlnet and loras to alter along with animateDiff I combine most things into this group so that you can alter videos anyway you want. It's fairly simple. Video is for controlnet. QRcode moster holds the shape, openpose can guide the pose including lipsync if you upload a video on yourself speaking. IP adapter takes the images and transfers the style and etc into the shape from controlnet. Added the multival dynamic if you'd like to play with it.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
The Mist fun node IMHO lol. Here you load 2 images, and blend them with the ip adapters, use controlnets and loras for even more shenanigans. Blend characters, scenes, styles, faces, etc.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Layering Group! Main Subject 1st Background 2nd Secondary Subject 3rd I have it set up to remove the background from the subjects automatically and layer them on the background image. You can adjust the scale and position with the layering nodes. If you use the fast group bypass and bypass every group but this one, you can quickly adjust settings and perfect your layered int. Super hand and Helpful group. Can be used for wardrobe changes, action scenes, multi subjects, and etc. can even be used to layer special effects before running through img2img.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Uses remove background to create a mask for the subject, then uses IP adapter to guide the background outpainting. Was able to extend out an additional 512 on each side pretty easily on my rtx 4090. Unorthodox solutions for the win lol.
Author notes from Geeky Ghost All In One Evolved v4.1.json · selected release
Uses IP adapter, inpainting specific nodes, Lora for LCM weights to speed up the generation, inpainting model Load Image, right click on image, select open in mask editor, and mask over what you want to replace. Prompt matters a bit as it helps it along.
Download files
Model artifacts
2 artifacts
Model artifacts
2 artifactsSource excerpts
3 excerpts
Source excerpts
3 excerptsSource context: 293 downloads · Type Workflows · Base model SD 1.5
Source context: 283 downloads · Type Workflows · Base model SD 1.5
Source context: 256 downloads · Type Workflows · Base model SD 1.5
